Founder Guides

How to Get an App on the App Store: The Full Process

Getting an app live on the Apple App Store and Google Play is more involved than most founders expect — accounts, review, rejections. Here's the whole process in plain English so there are no surprises.

James Levine3 min read

Building the app is only half the job. Getting it live on the Apple App Store and Google Play is a process with its own accounts, rules and gatekeepers — and it catches a lot of first-time founders out. Here's the whole thing, start to finish.

Step 1: Developer accounts

You need an account with each store you're targeting:

  • Apple Developer Program — an annual fee, and Apple verifies your identity or business. Allow time for this; it's not instant.
  • Google Play Developer — a smaller one-off fee, generally quicker to set up.

Set these up early. Founders often leave it to launch week and then wait on verification.

Step 2: What you need before you submit

Both stores expect a proper listing, not just the app file:

  • App name, description and keywords
  • Screenshots at specific sizes (and often a preview video)
  • An app icon
  • A privacy policy (mandatory — and you'll declare what data you collect)
  • Age rating and category

Apple in particular expects the listing to look finished. A sloppy one invites scrutiny.

Step 3: The review process

You submit, then a human (Apple) or largely automated system (Google) reviews the app.

  • Apple review typically takes anywhere from a day to a few days. It's a genuine review — they open the app and use it.
  • Google Play is usually faster, though newer accounts can face longer holds.

Build this waiting time into your launch plan. Do not promise a hard launch date that assumes instant approval.

Step 4: Common rejection reasons

Most rejections are avoidable:

  • Crashes or bugs on the reviewer's device
  • Broken or placeholder content — sign-in that doesn't work, dummy text
  • Privacy issues — collecting data without disclosing it, or no privacy policy
  • "Not enough" — Apple rejects apps that are essentially just a wrapped website with no app-like value
  • Missing account deletion — if you offer sign-up, both stores now expect in-app deletion

A rejection isn't the end — you fix the issue and resubmit — but each round adds days.

Step 5: Costs beyond the build

Remember the ongoing pieces: the annual Apple fee, any third-party services, and the reality that both stores take a commission on in-app purchases and subscriptions. Factor that into your pricing from the start.

Should you even have a native app?

Worth asking before all this: a native app isn't always the right call. Sometimes a fast mobile site or a progressive web app is the better choice — no store, no review, no commission. If you're weighing it up, my mobile app development page lays out how I help founders decide.

Want someone to handle the whole path from build to "live on the store"? Book a free call and I'll walk you through what your app needs.